My Idea is:
-Take two Editors...connect them together using C# Networking
-Start both Editors using the "INGAME MODE".
-Exchange all required Data using the following "core.dll" functions

EditorConnection.cs (function you call from "core.dll"):
EditorGetQuests();
EditorLoadScene(...);
EditorSetPetType(...);
EditorSetTempStartPos(...);
EditorReloadMonsters(...); <- this is important
EditorReloadProp(...); <- this is important
EditorReloadSkill(...); <- this is important
EditorReloadPlayer(...); <- this is important
aso.
I forgot to tell ya some Editor CommandLine Options (located in a Manual?):
-adam (don't know what it does)
-nosplash
-quickload
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