Showing posts with label Windows Phone 7. Show all posts
Showing posts with label Windows Phone 7. Show all posts

September 25, 2011

Fresh Prince - Gameplay Trailer - PC, XBOX360, WP7



This is a preview of my upcomming PC, XBOX360 & Windows Phone 7 game. It's a mix of "Rock'n Roll - Amiga" & Zelda.

WOT you think?

August 11, 2011

new Screenshots from my upcomming Game

Hi there,

here are some bigger screenshots taken from the Windows version of my new Game. Thanks to .Net and compiler DEFINES my Game runs already in Windows Phone 7 and Windows using the same code :).

I also managed to get it running using Mono, MonoDevelop and MonoGame (an OpenSource XNA port for OpenGL).
So Linux and Mac version are possible too!

Sadly i can't compile it for Android and iOS because of lack of MonoDroid and MonoTouch. They are both to expensive for now.

For now i have five Levels. I changed the hearts to collect to diamonds. I added enemies and moving clouds.

What you think of adding a time counter to finish each level? I don't want to add a clock. I want to make it darker if the time runs out. You will only see a spot on the Prince. If it's too dark, the Prince will die and the Level restarts.

Good or Bad Idea?

I hope you enjoy the screenshots...





cheers
SiENcE

June 16, 2011

Working on my first Windows Phone 7 Game

I'm currently a bit off the Dingoo & Caanoo Community, because i'm working on my first Windows Phone 7 Game.

Why the hell WP7?
  • It's not an OpenSource Device.
  • It has an restricted Marketplace like iOS and Android.
So why?

  • The developer tools are nice (Visual Studio 2010 Express WP7 Edition) and they include a nice gui Editor and of couse XNA.
  • It's Cross-Plattform (Xbox360, Windows, WP7) using .NET and C# and i like C# or Mono.
  • WP7 are the cheapest Smartphones :), i got my LG Optimus 7 for ~170 Euro.
So i started my first Game. Last Week i prototyped a bit with Love2D. This week i've done a basic TileMap, a Wall Layer, wrong ;-) Clouds and some kind of MainMenu.

The Design Document is in the work, but for now i can say i want to a Mix of "Cut the Rope (iOS)", "Marbles" and "Mario".


Currently i'm using sprites from LostGarden. But hey they are free to use and for my kind of game they are perfect.

Now some screenshots:
cheers
and see you next time when i'm writing about the game mechanics and Microsoft AppHub.

^SiENcE