May 24, 2016

Aeon of Sands - Light & Shadow

I just want to share some development screenshots of our game Aeon of Sands.

As you may know, we use a Löve 2D as engine. Therefore lighting, even a fake lighting shader is a bit tricky. The problem: We have no real 3D engine and therefore we have no 3d model you can throw at the glsl lighting shader.

After some research, a friend of mine had the amazing idea. We developed a deferred rendering approach with an precalculated depth pass. Here you see our very new lightning system in action. 

(Please ignore the Skeletons, they miss normals and depth values.)

Follow our development progress on:
* G+

April 16, 2016

Eye of the Beholder 1st level modded into Aeon of Sands

On this lazy afternoon I modding just for fun Eye of the Beholder's 1st level into our current in development game . If you wanna follow our development, please read our Blog.

September 19, 2015

Aeon of Sands - Playable at GameOver Milano 19 - 20 September 2015

Quick news.

Just after my vacation you can play Aeon of Sands - the trail at GameOver Milano from 19 - 20 of September!

You can also meet Marco (our lead artist) there.

See you there!

June 27, 2015

Aeon of Sands - Development Impressions


May 29, 2015

Das Tal - PvP Sandbox MMO - Kickstarter

My friends at Fairytale Distillery, Alex and Sebi, are developing "Das Tal", a Sandbox MMO, for two years now.
They are longterm game developers, but now they started their own business. With Sebi, I developed Iris2, a wellknown custom 2D/3D client for Ultima Online.

Now with "Das Tal" they try to create their own PVP game system.

If you are in PVP, please support them :).

April 28, 2015

Decipher Quest - Ludum Dare 32

Last weekend I attended in the Ludum Dare 32. It was another great experience.

Decipher Quest is a puzzle game based on a simple geometric substitution cipher.

Read my post morten about my ludum dare 32 experience.

The game is free. Just try if you can beat the game and get a score of 100?

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